Archive for October 2007

Need More Rage

October 31, 2007

This blog is hilarious!!!  Go meet Ratshag over at Need More Rage.

He’s Horde…. so I’ll have to forgive him for that… but the humor is great.  For example:

As I has already mentioned, me dad beat the importance of havings Goals and Prioities into me at an early age. Usually with a big club or a quillboar femur. Havings accomplished all of me earlier Goals and Priorites, it seriously be time to write down me some new ones. So here they is.

Number the One. Get all friendly with the Aldorks so’s I can get some nifty chest armor. At the moments I got a little over 500 Dreadfang venom sacs, which ain’t even halfway to what I needs just to get back to being on speaking terms with’em. Lots of work to go there.

Go check it out.

Leeroy Kitty

October 31, 2007

Since this one’s WoW related…. I had to share, even though it’s obviously Photo Shop’ed.

Leeroy Jenkins

Picture from I Can Has Cheezburger?

Spell Review: Psychic Scream

October 28, 2007

Psychic Scream aka Fear, if I use PS I’ll feel like I’m writing a million Post Scripts!

Tooltip – Rank 4 (as of 10/25/2007)

  • Cast Time: Instant
  • Cooldown: 30 sec
  • Duration: 8 secs
  • Mana: 189 mana

The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.”

Mechanics – What does the tooltip mean?

  • One thing to remeber about Priest Fear is that it will wear off before the cooldown is up. Chain Fearing is not an option so you should have a plan for what to do after 8 secs.
  • I’m not sure about this, but I do belive that they will build aggro while feared.
  • In most cases damage will break the fear early but it seems to be burst damage that will do it. In my experimentation SW:P and MF won’t break the Fear but MB will.

Between the Lines – What the tooltip doesn’t say

  • You can Fear enemy players as well as mobs!
  • When you Fear a mob you can’t control where they run (I know some ‘Locks that can fear in a general direction, before you scoff I’ve actually seen it, but Priest fear isn’t that controllable). If your feared mob happens to run into another mob, it can aggro onto you. Because of this it’s usually a good idea to have a good amount of open space to fear into so you don’t risk adds.
  • Another neat thing is that a Feared player will not stop when they come to a cliff, if the Fear takes them in that direction they will fall off of the edge. A Feared mob will turn before falling off.

Tips, Tricks, and Pitfalls

  • Fearing into other mobs and getting adds is the big one here. This is the main reason I recommend extreme caution when Fearing in an instance. It’s just too easy to bring another group of mobs down on top of you.
  • Sidone has herbalism and I use Fear to farm for herbs and not have to kill anything. As long as the mobs are on level or close you can run towards your herb node, Shield to keep the incoming damage to a minimum and stand directly over your herb. Fear the mobs you have aggroed and the duration of the Fear is just long enough to pick the herb and if your quick, usually time for another try if you fail. Then Shield again and run until the mobs turn around. This works better as you get higher ranks, the lowest will only Fear 2 targets, but the highest will Fear 5 targets in range.
  • Warlocks are known for what’s called Fear juggling. For them, the idea is to aggro a few mobs and put DOT’s on all of them and fear all of them. If done correctly, they will be dead before the Feared mobs come back. Priests can do something similar but I’ve never seen anyone able to fear juggle more than 3 mobs and 2 is much more common (a Lock can usually handle 5 or 6). It’s pretty much mandatory to have Mind Flay in order to make fear juggling work for a Priest since we really only have 1 DOT, it’s just not enough damage to kill anything before the fear wears off. The way I do it with my Shadow priest (she’s just a wee-baby right now so it may work different at higher levels) is like this
  1. Pull mob A with Mind Blast
  2. SW:P mob A
  3. Shield
  4. Pull mob B with SW:P
  5. When it reaches the 8 yard range Fear both
  6. Mind Flay mob A until death
  7. Mind Flay Mob B until death

The Fear will probably have worn off by the time you get to #7, so kill mob B however you like, but it should be half dead by the time it gets back to you.

[Edit: See comment below by Thames, he gives a spell rotation for Fear juggling up to 5 mobs, do-able with spell damage upwards of 900 and I’d assume you would need the points in Imp SW:P, thanks for the comment Thames!]

Related Macros

I don’t use any, but if anyone out there has a macro, please leave a comment!

SuperCoolPoints

“The whole purpose of places like Starbucks is for people with no decision-making ability whatsoever to make six decisions just to buy one cup of coffee. Short, tall, light, dark, caf, decaf, low-fat, non-fat, etc. So people who don’t know what the hell they’re doing or who on earth they are can, for only $2.95, get not just a cup of coffee but an absolutely defining sense of self: Tall. Decaf. Cappuccino.”

From one of my favorite movies… the price on the coffee should give you a hint on when this movie was made 🙂

Trust Your Leaders

October 26, 2007

This one is slightly rant-y, but I think I’ve got a good message burried in here 

I’m not going to go into a lot of details… it’s just not necessary, but we had some guild drama last night.  The drama stemmed from what I think is a very small group of people who whine and moan at eachother and it escalated to the point where the GM was confronted in a very ugly way.  This person demanded things that would have gotten him a /gkick in other guilds.  In ours… they lost a lot of credibility with the leadership and we’ll have to see where the future takes it.  My point here today is not to embarass this person (if they’re reading, I don’t know one way or the other) or to gripe about what happened.  I wanted to tell all of you out there to trust your leaders.  Give them the benefit of the doubt until they give you a GOOD reason not to trust them any more.  Be objective with this.  I put the “until” statement in there because there are people out there who have no business being leaders, but I’d bet that a lot of the GM’s and Officers out there are good leaders and could be a lot better with a little trust.  I know that in our guild… we don’t make rash decisions, we don’t make spitefull decisions, we aren’t trying to exclude anyone or screw anyone over.  We are trying to maximize the guild’s ability to acheive our goals… progression through raid content.  Almost every decision we make has that goal in mind.  Also, I do mean WE.  This is not a dictatorship.  In order for us as a group of leaders to make good decisions we have a system of checks and balances.  We don’t like for anyone to make decisions by them selves.  That way there’s always an objective opinion. 

If you have a question or concern about what is going on in your guild go talk to someone, and not joe-schmoe who can’t do anything about it except whine and moan along with you.  As long as you’re not whining any good leader will appreciate and consider what you have to say.  Also keep in mind that in any group it is impossible to make everyone happy.  Consider that before you go complaining.  Is the decision that was made good for the group even if it’s not good for me as an indvidual?  That is a really hard thing to get your brain wrapped around.  But I think if you can talk to your leaders with an open mind and listen to what they have to say, they’ve probably got a reason for what they’re doing. 

To all you guild leaders out there… don’t be dictators.  Establish goals for your guild and try to do things to advance those goals.  When your members have concerns, listen to them.  Let them say what they need to say.  If there’s something that needs to change, assure them that you’ll take care of it, then actually take care of it.  If not, then do your best to explain why things can’t change.  Let them know you understand their concerns, but it’s better for the guild to keep things the way they are. 

Lastly, for all parties involved, try to stay calm.  It doesn’t matter if you’re upset or not, you will be held accountable for the words that come out of your mouth.  If you say something stupid, you can’t take it back.  You can apologize later… but sometimes that’s not good enough.  Words have a way of sticking with you.  Try to say what you mean and mean what you say (if you figure out how to do this all the time… tell me how!)

I think that’s all I’ve got.  Have a great weekend everyone!

New Addition

October 24, 2007

Disciple of the Light has been added to the blogroll and the Links page!  Go check it out!

Priest Power!!!

October 24, 2007

Let me just say that I had to add a “Rant” category just for this post.

/rant

For all of you out there on the World Wide Web who are QQ’ing about how crappy your Priest is and how you want to start collecting Shadow gear, I’d like to point you to a post on Disciple of the Light that I stumbled across recently, Priests are the Hybrids of WIN.  I HIGHLY recommend everyone go read that article, it’s very well written and makes some really good points.  To quote what I liked the most:

“Priests are still, in my opinion, the kings of healing; because they can compete well on all levels of healing in every situation.That does not make them hybrids. It makes them the yardstick that other healing classes are measured by.”

There has to be opportunity for everyone out there people!!  A game like this will not succeed if there is one UBER – (Insert Role Here).  Everyone, every class, every spec has a niche.  It is up to a good raid leader to know what those niches are make use of each toon’s abilities.

This brings me to another topic.  It absoutley infuriates me when people think that a players class or spec or gear is more important than the player himself.  It is the brain behind the keyboard that makes for a good (Insert Role Here).  I will take anyone on a raid reguardless of race/class/spec and to a certian degree gear, if there is a hard working, intelligent person behind the monitor.  If the person is willing to put some effort forth any class or spec can have a viable role in a raid and I do mean ANY.  Some will take more work than others but anyone can bring something to a raid.  I think you and your raid leader are being down right silly to exclude ANY class from a raid.  If you say Priests can’t hold their own in a raid, then I say you haven’t found a good Priest!

/breathe

/remove hands from keyboard before Carpal Tunnel sets in

/derant

Flurry of Activity

October 22, 2007

Can you tell I’ve been working on those for a while… couldn’t wait to get them finished and up here!   On another note, I’ve added another page over there on the sidebar.  It has links to all of the articles in both of the series that I’m currently working on.  Give you a quick way to see and read all of them.

Have a great week everyone out there on the intarweb!