We have been doing some HEAVY recruiting latley (actually our recruiting hasn’t changed much, we’ve just been very sucessful latley). We are up to 25 lvl 70’s and I think all but 2 or 3 are keyed for Kara. We are looking at starting a 2nd Kara group. How do you go about deciding who goes in each group. Because of the raid id issue, players are not interchangeable once they have been saved. As I see it there are 2 basic options
- Group 1 gets all the best geared and most skilled players to maximize progression
- Best geared and most skilled players are split between the 2 groups so both have a good chance to progress.
Obviously there are ups and downs for both. In the first option you are most likley dooming the second group to large repair bills and lots of frustration. However, this may be the best option if your guild has a lot of players that can’t commit to a set weekly raid schedule. The second group is cobbled together with whoever can make it that day and give it the old college try. You also have the problem with people who feel slighted at being put in the second group. With the second option both groups may have trouble with content that the better geared group from the first option would have had little dificulty with. This may be a good option for a guild with a large base of players that can commit to regular raiding. Both groups would progress at the same rate and be ready for 25-man content at about the same time.
Our original intention was to go with the second option when we were ready to start a 2nd group. However, we have enough people for the second group before we anticipated. I think our issue is that we don’t have enough expirenced raiders that have some gear from the second half of Kara to split them up. We still have some trouble in the first half if (and i hate to put it this way, but it accuratley describes our situation) we have too much dead weight. In last weeks Kara runs we had several undergeared, new players and it was really messy. Lots of wipes and bosses that barely went down. When we’ve got better groups it goes quicker, smoother, and cheaper.
I don’t really have a conclusion here other than to say that you’ll have to figure out what to do with the players your guild has available. We still haven’t decided what to do with the second group (and actually we’d like to wait until we have 30 keyed players to ensure that both groups have enough players every week). This is a really hard thing to decide and it seems to me that the guild leadership has to pick what will be the lesser of 2 evils for their situation.